About Me

Welcome to my site, where you’ll find recent work, archives, news, ways to contact me, etc. You can download a copy of my resume here.

I’m an artist and director who tries to tell great stories independent of the particular technique being used. With that in mind, great cinematography and amazing visuals are complementary at all times to writing and direction. Or put it more simply, I like to work on cool stuff…

I’m currently signed as a Director with Mothership and wear the hat as Creative Director and Visual Effects Supervisor for Digital Domain in Los Angeles, California, where I’m responsible for the creative direction of projects and supervision of a team of 2D and 3D artists in addition to freelancers. As a CD I’m in charge of concept development, treatment and methodology writing, bidding, set supervision as well as on-the-box work, where I specialize in color & lighting and compositing.

  • A bit of history
  • My move to the U.S.
  • Moving West
  • Early 2000's & Radium Inc.
  • Back to Digital Domain
I was born in Buenos Aires, Argentina, where I attended the technical high school Otto Krause, founded in 1897 and the oldest technological school in that country. I received a degree in Construction Engineering, not too different from a Bachelor of Engineering Technology program in the United States. This degree allows recipients to design and legally build houses and other structures up to three stories high. Since I was a kid I wanted to study Architecture, so after high school I entered the School of Architecture at the Buenos Aires University.
After my move to New York in 1991, the idea was to continue my studies in Architecture, but I steadily moved towards visual effects instead. I’ve always been a fan of Sci-Fi-laden films and books and I guess eventually it got to me. I did a variety of freelance work while in school beginning in ’93, and after receiving a Computer Graphics Degree from Pratt, I started my visual effects career as an animator and compositor for Manhattan ‘s Evolution Logic Studios in 1995 and later with Balsmeyer & Everett a film titles house in Manhattan, where I worked in films such as “The First Wives Club” and Ang Lee’s “Sense And Sensibility”.
Looking for new pastures and wanting to expand my career into feature film work, my wife Christi and I moved to Los Angeles in 1997, where I joined Metrolight Studios as a Senior Animator. There I worked on a variety of films including “Kull The Conqueror”, Universal’s “Poseidon’s Fury” and “Dragonheart 2″ among others.

In late 1999 I headed to Visionart (later Digital.Art.Media) where I served as CG & Animation Supervisor on feature films such as “Dungeons & Dragons”, “Spy Kids” and “Dr. Dolittle 1 & 2″.

In late 2001 I moved once again, this time to Digital Domain (more on my return to DD below) to serve as a Senior Digital Artist. My credits there include VFX for “The Time Machine”, “Star Trek:Nemesis” and “Adaptation”. From DD, my move to Radium came somewhat unexpectedly.

In August of 2002, the studio was looking for someone to build the CG Dept at the Los Angeles office from the ground up, and even though I was not looking for another move, the challenge proved irresistible. I started as the Head of CG for Los Angeles , eventually running the Dept for the entire company, and in 2005 I became a Creative Director. My directing career, something I see as the natural progression of what I do, started in 2008.

In April 2010, as Mothership was getting started, I was invited to join them. I jumped at the chance of coming back to Digital Domain, a company with credits long and illustrious with an incredibly talented team, and was very excited to join a new production company with the width of talent Mothership has. Since then I’ve directed numerous spots, continue to create pitches regularly and function as a Creative Director for projects directed by my fellow directors.

Lately I’ve had the pleasure of leading the team for the work we did on STARZ “Black Sails” and directing interesting stuff for the Oculus DriftNike, game trailers for titles such as Gearbox’s “Battleborn“, Microsoft’s “Ryse: Son of Rome“, 2K’s “Evolve” and “Gears of War“. The list of commercial clients I’ve worked with in the last few years is quite long, and includes Microsoft, Nike, Sprint, Chevy, Nissan, Pepsi, Honda, Renault, Havoline, Dolby, Boeing, McDonald’s and Kyocera among others.

On a more personal note, I’ve been with my lovely wife Christi for over 20 years and we have two wonderful boys. We live in the Silverlake area of Los Angeles. I hope you enjoy my site, and please feel free to contact me with any feedback, comments or if you have any project we could help you with.

Peace, Aladino.

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